Games and experiments for learning economics in secondary school: A systematic review
Main Article Content
Keywords
Learning, Economics, Secondary education, Experiments, Games
Abstract
Economic games or experiments used in secondary school classrooms to teach economics are active methodologies that present interactive situations. Classroom proposals based on the use of these methodologies recreate realistic simulations that facilitate meaningful learning. Therefore, a systematic review was conducted to analyse the effect on learning of classroom interventions that have used economic games and experiments in secondary school economics subjects. The databases consulted were Scopus, Educational.
Resources Information Centre (ERIC) and Web of Science. It was found that this methodology is more effective than traditional methods based on the transmission of knowledge. In addition, participation in economic experiments and games must be accompanied by a period of reflection afterwards, in which the experience is shared with peers, with the teacher acting as a guide.
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