Pedagogical challenges and teaching strategies in the teaching of subjects in Systems Engineering
Main Article Content
Keywords
Virtual learning environments, Teaching strategies, Systems engineering
Abstract
The use of virtual learning environments has become established as a key strategy in higher education; however, their effectiveness depends on instructional design and the appropriate adaptation of available technological tools. In this context, it is relevant to examine the didactic conditions that influence learning in Moodle-mediated courses within Systems Engineering programs. Accordingly, a study was conducted using a mixed-methods approach, with a descriptive, non-experimental, crosssectional design. Data were collected through surveys, semi-structured interviews, and systematic analysis of the virtual classroom in order to identify pedagogical and technological challenges, as well as prominent instructional practices.
The findings reveal difficulties related to content organization and navigability, low levels of interaction in collaborative activities, limited methodological diversity, and restricted use of the platform’s advanced tools. In addition, weaknesses were identified in instructional feedback, characterized by limited timeliness, which negatively affects learning monitoring. These conditions promote a use of the virtual environment focused primarily on content delivery rather than active learning. Based on the literature review, strategies such as gamification, collaborative learning, and the integration of interactive resources are identified as viable alternatives to strengthen instructional design. It is concluded that intentional instructional planning and faculty development are essential to improving the quality of virtual learning environments.
References
Bardin, L. (2002). Análisis de contenido. Akal. https://www.researchgate.net/ publication/341992781_Analisis_de_ contenido
Bates, T. (2019). Enseñar en la era digital: Directrices para el diseño de la enseñanza y el aprendizaje - 2.ª edición. Editorial: BCcampus.
Biggs, J., & Tang, C. (2011). Teaching for quality learning at university (4th ed.). Open University Press. https://www. researchgate.net/publication/215915395_ Teaching_for_Quality_Learning_at_ University
Bisquerra, R. (2014). Metodología de la investigación educativa (3.ª ed.). La Muralla.
Cabero J., & Llorente, M. (2020). Tecnologías digitales en la educación superior: Escenarios emergentes. RIED. Revista Iberoamericana de Educación a Distancia, 23(1), 25–44. : https://doi.org/10.5944/ ried.21.2.20094
Creswell, J. W., & Plano V.(2018). Designing and conducting mixed methods research (3rd ed.). SAGE.
Denzin, N. (2012). Triangulation 2.0. Journal of Mixed Methods Research, 6(2), 80–88. https://doi. org/10.1177/1558689812437186
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. Proceedings of the 15th International Academic MindTrek Conference, 9–15. https://doi.org/10.1145/2181037.2181040
Dougiamas, M., & Taylor, P. (2003). Moodle: Using learning communities to create an open source course management system. Proceedings of the EDMEDIA Conference, 171–178. https://www.researchgate.net/ publication/200022405_Moodle_Using_ Learning_Communities_to_Create_an_ Open_Source_Course_Management_ System
Force, T. (2020). Computing curricula 2020: Paradigms for global computing education. Association for Computing Machinery, New York, NY, USA. https://doi. org/10.1145/3467967
Field, A. (2018). Discovering statistics using IBM SPSS statistics (5th ed.). SAGE
Garcia L. (2020). COVID-19 y educación a distancia digital: Pre confinamiento, confinamiento y pos confinamiento. RIED. Revista Iberoamericana de Educación a Distancia, 23(2), 9–32. https://doi. org/10.5944/ried.24.1.28080

