Gamified Pedagogical Sequence and the Development of Research Competencies in Pre-Service Teachers: A quasi-Experimental Study at the Universidad Tecnológica del Chocó Diego Luis Córdoba

Main Article Content

Eduar Caicedo Suárez

Keywords

Educational gamification, Research competencies, Teacher education, Quasiexperimental design, Higher education

Abstract

The development of research competencies in teacher education remains a significant challenge in higher education, particularly when students struggle to integrate problem formulation, theoretical grounding, and methodological coherence. This study aimed to evaluate the effect of a gamified pedagogical sequence designed as an Escape Room on the strengthening of research competencies in pre-service teachers enrolled in Level VI of the Natural Sciences Education program at the Universidad Tecnológica del Chocó Diego Luis Córdoba. A quasi-experimental single-group design with pretest–posttest measures (n = 13) was implemented, complemented by qualitative analysis of written projects and field journals. Results showed a statistically significant overall improvement with a large effect size, with greater gains in problem formulation and academic source management, and more moderate progress in methodological design and data analysis. The convergence of quantitative and qualitative evidence suggests that gamification, when structured as an intentional instructional mediation, can foster conceptual reorganization and enhanced research coherence. However, complex methodological competencies require sustained curricular support. The study provides contextualized empirical evidence for strengthening research training in higher education.

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